The goal of computer vision in entertainment, sports and education is primarily to enhance engagement.


By combining AI with real-time visual processing, a limitless range of applications is possible and is already being developed. While many use cases focus on AR and VR experiences, offline analysis can offer even greater value, particularly for individuals looking to improve their sports skills, including amateurs.

A sample of computer vision applications we developed for the entertainment, sport and education industry:

Intelligent Light Mapping | Deep Vision Consulting

Intelligent Light Mapping

Real time picture sorting of large scale events through bib reading | Deep Vision Consulting

Real time picture sorting of large scale events through bib reading

Volleyball sport analytics through action recognition and player identification

Volleyball sport analytics through action recognition and player identification

Interactive installation where children used their body to control projected natural patterns

Interactive installation where children used their body to control projected natural patterns

Blog posts